Character Guidelines Dec 30, 2012 11:53:16 GMT -7
Post by With on Dec 30, 2012 11:53:16 GMT -7
There is no character template.[/size][/blockquote]
There is no skeleton, there is nothing you really can and cannot do. I ask that you abide generally by what is written in the "werewolves - a study" thread, but after that, there are no rules.
You may design your character's bio however you want - tables, pretty colors, pictures, plain, anything. Please don't make it eye blinding, but that's the only real rule there. I would also prefer if it was in at least moderate list format, with things like "Name -" "Aliases -" "Werewolf name -" being clearly listed, rather than just a jumble of stuff that might be hard to make out. The purpose of your bio is for a quick reference when role playing.
Threads must be formatted with the title as -
NAME - PACK - M/F - WEREWOLF NAME
I will of course look and read over everything in your biography before I accept the character and you are allowed to role play with them. I may ask that you include another section - ex, you didn't include any history, and I ask for a brief overview of that too.
I reserve the right to reject any character or any element of a character, but I honestly will not be that picky about it. If you've made it this far, and are an advanced role player, I am sure that you'll be fine. In fact, I don't anticipate rejecting anything outright. I might suggest some changes you could make to be more fair to other players, maybe enhance your character. You will be free to say, "Nah, With, I like him as he is." and I'll simply accept that and your character, providing it isn't a huge flaw or something ridiculous, like having 8 dicks.
As for face/name claim, I may compile a list if we get so large that people start reusing things.
These are general guidelines, not laws to creating your character. Do whatever you want, but these are just some suggestions to keep in mind.
- Your werewolf can be any sort of canine, not just a wolf. You might want their feral form to be very similar to perhaps a German Shepherd, so their Were and Argentum forms will also look like a german shepherd in markings, facial structure, etc. I would recommend only using larger breeds of dogs if you decide to be more creative. You may have a character have a form similar to a mastiff, but keep in mind that the Were and Argentum forms will keep with the muzzle shape and markings of a mastiff. As such, I would recommend only using larger, more wolflike breeds. However, the feral form is the size it is, so if you want to base your character off say a Chinese Crested, you can do that, but it will not be small like one of the actual dogs.
- All werewolves have extraordinarily bright eyes in their Feral, Were, and Argentum forms, and even when they partially shift or are angered in human form. I would say to keep the eye colors a bit more reasonable - hot pink just doesn't look that fantastic on eyes, you know? But don't be afraid to pick something cool, like aqua blue or bright orange!
- Markings can be however you like, but I would definitely say to try to keep out bright, neoney colors. If your character has a tattoo, you may make it show through on their fur in all of their forms as well, if you so desire. But a sparkly werewolf with neon green stripes and an orange mane might look quite silly. However, don't feel like you should make your character be all natural and dog-like, too. Add something cool that might not appear in nature too!
- For powers, you must have some sort of major weakness if you give your character a more major power. It can be biologically related to the power, or not at all, but it still must exist. Most characters should be on a moderately even playing field, I would rather not have fights be over in a few seconds because one wolf brought a grenade to a knife fight, so to speak. So if your wolf can fly, breathe fire, talk to the dead, summon plants - anything, they also must have some physical or psychological weakness to attempt to balance it out. You may intentionally make weaker or stronger characters, though. I don't want everything to be flat and dull. However, if everyone starts making god-like wolves, I'll have to try to even it out somehow.
- Don't have your character have a huge mental illness and still be a functioning member of society. If your character has 10 different personalities and is convinced she communes with the devil and is plotting to kill all the other werewolves, she probably won't do the best in a pack. She may be a wanderer, and interact with others that way, but I simply don't think it's that logical for them to be able to hide it, or be accepted by society. That being said, feel free to make mentally deranged or sick characters. But please, don't everyone do it, or have multiple characters with huge mental illnesses.
- For your character's werewolf name, it can be made up, it can be a real word, but it should in some way relate to them, their past, their markings, powers, anything. It cannot just be something that you think sounds cool - make meaning for it! If you haven't read "Werewolves - a study", notes on names are in the society section, but shortly, every wolf has a different name when in wolf form, because their human name just doesn't 'fit'. So create any type of name you'd like that has to do with your character's history or wolfliness.
- Do what you want! Have fun! If you think your character is pushing the envelope, or want to run something past me before you take it any further, drop me a PM or ask in the c-box.